The PlayStation 2 version looked like this:


Basically, you now have to highlight a play (and then press the A button) to select it. Of course, if you press another button (in the picture above, Y or RB), it will select a that certain play. To scroll from "page to page", you have to have to move the stick the direction of that border. For example, if I wanted to move to the right, I'd have to highlight PA TE Flood or Curl Combo in the picture above and THEN press right, so it takes TWO presses of a button. I've received a few Delay of Game calls because it takes so long to browse. It took me a while to figure it out (the instruction manual for the game is a joke) how to switch packages as well. On this scree, you have to use the RIGHT analog stick and that will scroll through the different packages.
EA Sports still makes an NCAA game for PS2, and the playcall screen is the same as it always has been. So when I play a friend who doesn't have a 360, I am lost because I've been used to using the XBox 360 format for the past 2 years. Even though it is a better format, I've grown accustomed to using the bad version (even though I'm not good at it), so I'm not used to it.
The book made me think of this; the more information, the more difficult it becomes to design an interface for it. And when something releases a new version, it's not always BETTER. In fact, it can regress over time. This is a perfect example/
Even with a poor design you happily played the series for six year. Perhaps bad design in small doses isn't fatal. :-)
ReplyDeleteWe have the same name and that is awesome. Although it looks like you're commenting on your own entry. haha
ReplyDeleteWhats up Patrick, enjoying Madden lately? ;p
ReplyDelete